Musync.

Network to Grow, for Early Career Musicians.

In this client project, the final prototypes I delivered harvested highly positive feedback during the testings, and achieved >90% approval rates on the initial mockups.

By establishing and updating style guides and component libraries, I also
cut development rework in half and sped up 3X in design efficiency.

Me, and 1 Developers

Jul - Aug 2023

In Dev

Project Brief

While experienced ones are being valued and promoted, early-stage music artists have few channels to grow their career.

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“75K artists, 3K venues, 5K+ bands booked” - Gigmor reports.

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“In the Spotify era, many musicians struggle to make a living.” - Travis M. Andrews, The Washington Post Feature writer

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“(...) generated €11.72 billion revenue in 2022, a 21% increase year-on-year” - one of the competitors

The Solution

A Social Networking Platform for Musicians.

What is Musync? It connects musicians together and help them land more music shows opportunities. In the current competitive music industry, with Musync app, artists can find their community and share music at anytime!

The mission is to empower early-stage music artists. Personal branding or gig seeking, Musync helps artists grow and thrive.

Team & Role

Sole Product Designer

For this client project, I partnered closely with two young entrepreneurs to design the 0-1 MVP for Musync.

Throughout the process, I was involved in every aspect of the product development process: from identifying users pain points, brainstorming, to iterative prototyping based on client feedback. I also coordinated feature requests and user needs by hosting discussion sessions with clients.

Early-stage musicians have a passion to produce fantastic music, yet lacking chances to be on the stage or distribute their music around to the world.

MEET USERS

Early-stage Music Artists


The unique challenge for these people is that, like many of us, they are at their early careers, not knowing how to make a good connection and then grow their music career.

User Research

To kickstart, I conducted competitive analysis and industry analysis to understand the problem context:

There was a big market in the music industry and even some direct competitors, such as booking agency, had already focused on similar problem statement.

To dig deeper about the unique problem spaces to solve, I also interviewed with a music talent finder and a young music artist. There were the key takeaways:

Research Objectives

I want to understand...
- the biggest struggles and frustrations of being an early-stage artist.
- the current process of finding and booking gigs
- what motivates them of being music artists.

Interview Questions

- What is your experience in trying to book gigs at venues?


- What challenges have you faced in trying to get yourself in front of venues?


- How do you typically find out about venues that you would like to perform at?


- Have you ever had trouble getting booked at a venue that you were interested in performing at?

- What were the reasons for this?



- What is your experience with working with booking agencies to find performance opportunities?

…….

User Insights

Low confidence.

"The biggest challenge when I first started out was that I was not confident to put myself out there."

Ineffective reach-out.

"I only got 10-20% callback whenever I called the venues, which was very low to be honest."

Lack of personal branding.

EPK, Electronic Press Kit, serves as the music artist's professional resume. However, many young artists didn't have one to secure gig opportunities.
Problem Statement

In summary, how might I help users improve their personal branding and outreach success, considering their lack of self-confidence?

Meanwhile, how to coordinate clients' requests and users' pain points became another road block.

As a sole designer, I aimed to bring Musync's MVP to life.

However, as it was an agency project, the biggest challenge was that there were loads of features requests from clients that needed to be done.

I had to bridge the gap between clients' requests and users' pain points.

In the discovery phase of the design process, I demonstrated my rationales of "must-haves" features supported by key user insights that I uncovered via in-person interviews to discuss with clients to remove some redundant features at the MVP stage.

I presented user insights to clients, and got their buy-ins.

Key Solution 1

A supportive music community to encourage musicians to share their work.

Artists didn't see themselves talented because they saw everyone else as music masters. What if we build a forum community of young artists and let them see and support each other?

It was not only aimed to increase exposure of artists, but also to create a supportive network for Musync's users to boost self-confidence together.

1. Brainstormed Ideas

How Might We help young artists build up their confidence to share their work publicly?


- Supportive music community.
- Ease up posting process.
- Positive feedback loop (when sharing work).

2. Sketches

3. Feed feature

Key Solution 2

Showcase unique personalities and music specialities.

Musync's user profile is a combo of formality and personalization for artists.

  1. I streamline personal branding by laying out profile information very concisely to be easy to scan and understand.

  2. It supported multiple user interactions, follow, chat, and share, for artists to promote themselves.

1. Brainstormed Ideas

How Might We help young artists create a professional branding via user profile?
- A formal EPK (Electronic Press Kit) for public sharing
- Easy to scan and grasp
- Keep track of artists’ work

2. Design Explorations

3. User Profile

Key Solution 3

A two-way reachout to keep communication always on.

The traditional way of landing a gig was artists calling to the local venues directly. However, it was not very effective due to various reasons, unmatched music genres, wrong timing, or even venue owners being busy with work.

1. Brainstormed Ideas

How Might We help young artists create a professional branding via user profile?
- A formal EPK (Electronic Press Kit) for public sharing
- Easy to scan and grasp
- Keep track of artists’ work

2. Low-fi

3. Discover Feature

I separated the Discover page into two parts:

  1. "Reach out" lets artists find listed local venues and connect to other artists;

  2. "Find Talents" allows talent finders to have a quick online music screening for potential artists.

In this way, I constructed a two-way channel allowing both parties reach out to each other at their own time to improve outreach success.

Results + Impacts

They loved it.

After I presented all the designs, the founders got excited and loved the experience I crafted.

They used the interactive prototypes to test it out, trying to see user reactions, and ended up harvesting great positive feedback.

I even received appreciation on managing the entire design process with high productivity and delivered high quality design work with limited time and user data.

High Productivity

High Quality Design

NEXT STEPS

Lessons Learned.

User Research Sampling: Due to the tight timeline, I only conducted a very small sampling user interviews. Although it gave me some surprisingly good results, it indeed was not statically representative to our target user group. Next time, if time is allowed, I will strive to extend it to involve at least 5 people to the interviews.


Networking Platform Design: Even though Musync is about early musicians, I referenced on diverse areas of apps to ideate solutions, such as Linkedin and Tinder. Essentially, they are all trying to solve one problem: how might we connect two group of people who need each other, whether it is from professional career or romantic relationship standpoint.